Using the GAME Plan with Students
When implementing a GAME plan, you have to look at a process that helps achieve short term, and long term goals through self-directed learning. Self directed learning is important for students because it gives them a challenge to learn in a different way. One way I can use my GAME plan in my classroom is to model goals for my students, both short and long term and show them how to be self directed learners.
As I reviewed the NETS-S I realized that they aligned to the steps involved in a GAME plan.
1.Creativity and Innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
This aligns with the Action part of the GAME plan.
2.
Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. This aligns with the Evaluation part of the GAME plan
3.
Research and Information Fluency
Students apply digital tools to gather, evaluate, and use information.
This part of the NETS-S also is aligned with the Evaluation part of the GAME Plan.
4.
Critical Thinking, Problem Solving, and Decision Making
Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.
This aligned with the Monitoring part of the GAME Plan as students use their skills to solve problems.
In closing, I would use the NETS-S to help my students realize that my students can achieve success by using goals with self directed learning. The goals can come from the NETS-S to aide in all parts of learning.
References:International Society for Technology in Education (2010) Retrieved October 2010, From: http://www.iste.org/standards/nets-for-students/nets-student-standards-2007.aspx
Sunday, October 31, 2010
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